But calling yourself a horrible person? Killing an adorable turtle? No, thanks! There may be no special title for it, but I consider myself a member of the highly exclusive club of people who know how to kill Speedy but prefer not to do it.įor all my fretting about the PvP changes coming in patch 5.9.2 I didn't even do any PvP right after its launch.
Now this has been interesting to me because so far, hidden achievements have always been something desirable - a way to show off that you possessed secret knowledge. "Speedy" quickly became a fan favourite, just for a dev to decide to include a cruel joke: a hidden achievement that gets Speedy killed, forever replacing him with a small pile of bones and earning the responsible player the (very appropriate) legacy title "Horrible Person". For those not in the know, for purposes of providing ambience a little turtle patrols the beach inside the stronghold, and it looks like the Juvenile Turtle pet that you can buy from the Cartel Market. Interestingly the thing that eventually pushed me into purchasing the stronghold despite of my lack of enthusiasm for decorating was wanting to take a screenshot of myself with Speedy the turtle. I guess we'll get to enjoy this advantage while it lasts and see about conquering a few more planets while we're at it.
Our next biggest contributors that week, none of whom went crafting crazy, only achieved about a tenth of X's score across their legacies. I am extremely grateful for his hard work and in awe of his dedication, but at the same time it seems a little wrong that this is still possible. And he did admit afterwards that this wasn't something he would be able to do every week, as he needs to rebuild his stockpile again after going nuts like that. With how much more expensive Bioware made this process as well, my mind still boggles at the sheer amount of materials he must have poured into this project. Now, war supplies only gave 300 points a pop last week, even with a maxed out stronghold bonus, so he basically had to craft several thousand of them across his legacy. Obviously we were all doing our best to secure victory, but X achieved nearly 1.5 million conquest points on his own (yes, we counted), most of which were accumulated by crafting war supplies. However, this week he showed us what he could still do, and it made me wonder whether Bioware still hasn't nerfed crafting enough. With how hard Bioware nerfed crafting for Conquest points, his effectiveness was greatly diminished, but he still regularly hits his personal target on more than a dozen characters per week (which is why I have to laugh when I see people moaning on the forums about how the new system made it "impossible" to do Conquest on more than one character). Less so since the Conquest revamp, but it still seems sometimes that surely he must be spending more time just logging in and out of alts to claim crafting credit for repeatable Conquest objectives and to queue up new items than doing anything else. X loves Conquest and he loves to craft, two things which made for a very potent combination in the past. Does it count as giving away trade secrets if I talk about this? Ah hell, I don't care - if you're reading this and you're from a competing guild, I'm both flattered that you actually ended up here and salute you for your dedication to researching the competition.Īnyway, when we absorbed another guild a few months ago, one of the new members we gained was someone to whom I shall simply refer as X. Of course, we acquired a secret super weapon a few months ago.